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Jenn aSide
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Posted - 2014.08.27 18:37:00 -
[1] - Quote
Otuk Andven wrote:One of the big issues that I feel put players off PVP is the cost. This is especially true for new players.
Its a well known fact that pvp cost money, an average t1 frigate is going to set you back about 10m ISK depending on fittings and rigs, yet for new players going to go into low sec to try pvp that ship is going to die.
Now 10m is a lot, -don't laugh- for new players and I suspect for a lot of people it is a lot. New players can't do incursions and their ISK/hour on missions will be low because of sub-par dps or tank. After 6 months in the game I was still going about 15m an hour in a navy raven doing lv4s.
The result is people spend more time engaged in missioning and mining to fund their pvp activity. Now I had a lot of free time then so I could grind missions for hours to do pvp a lot, (about half a billion worth of it if I remember). However now that I'm in work I doubt I could/would.
And people wonder why half the player base ends up mining/missioning?
Compared to when i started, EVE is SPEWING isk and pvp is cheaper than ever because t1 ships are actually useful.
I have a corp mate who was introduced to the game last year. We helped him with like 30 mil to buy skill books, told him to download eve mon and EFT, and a few weeks later I loaned him a Maelstrom. He did the rest himself. Within a few weeks he was flying a Machariel with meta4 guns bought with incursion isk (gotten from using my maelstrom) and was flying that in fleets make 100+ mil an hour.
I'll say again, he bought a pirate faction ship within weeks of starting on the strength of a 30 mil isk gift and a loaned Maelstrom. It took me MONTHS of mission running in 2007/2008 to buy my 1st Empire faction BS (A Navy Raven) and that was with my buddy who introduced me to the game selling it to me for less than what it was worth.
A Few short DAYS of training puts you into a ship that can do faction warfare missions and pvp (you can make isk pvping in FW), there was none of that when I started. Getting into pvp in a sustainable way is way way easy now, I used to have to take breaks from faction warfare to mission up more isk, now you don't even have to do that.
This is the problem with CCP making things easier for people. new people will come in, not having the context of the past, think things are 'too hard' and keep begging CCP to make things easier still.
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Jenn aSide
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Posted - 2014.08.27 18:40:00 -
[2] - Quote
No you didn't just link Paul Otichoda fits did you?
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Posted - 2014.08.27 19:35:00 -
[3] - Quote
Charax Bouclier wrote:Ralph King-Griffin wrote:Charax Bouclier wrote:I'll throw out my silly idea. New accounts should be eligible for a holographic training mission where pilots are given stock equiped ships to fight against other noobs to really get the flavour of PvP combat with some objectives. If the idea is to get new players to taste PvP and get them hooked, it would be nice for it to be very accessible on the get go. Or do what we do, shoot them in the face. Then tell them why we shot them in the face [because eve]. Then (assuming they haven't acuseed us of having psychological disorders and/or wished death upon us and/or our loved ones) teach them how to shoot others in the face. Again, it's a question of accessibility. For new players, you make it super easy to do mining/missions but have them jump hurdles to get into PvP, whether it is the simple cost, the more complex learnings of properly fitting ships and tactics, just getting their butts to a proper place to engage in this activity, and then getting their faces mashed in until they eventually figure it out. Sure, vets can say to nut up, but I get the feeling that most of you would agree that finding a good system to get new players fully engaged in PvP right away would be a good thing for this game. Maybe it's too theme park of a concept but maybe it needs to be extended just a little bit for new players to get them more engaged with PvP right away.
CCP did that with faction warfare. They did it with making tech1 ships viable. They did it by removing learning skills. They did it by adding boosters than not only speed up new player (and ONLY new player) training but by boosting the dps they do. The did it by introducing easier to skill into various ships. They did it by lowering clone replacement costs etc etc etc.
If it takes more than the above to get a player to pvp, pvp ain't in the cards for them. |

Jenn aSide
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Posted - 2014.08.28 16:03:00 -
[4] - Quote
Tolkaz Khamsi wrote:The game does nothing to prepare a new user for PVP, and unless the user joins a good corp or Eve Uni, there are precious few players willing to expend the time and effort needed to hand-hold a noob into the PVP world.
Working as intended. EVE is a game for self starters and/or resourceful people (who understand that people are a good resource). If a player need the game to teach them how to play the game, they are in the wrong game.
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Posted - 2014.08.28 16:32:00 -
[5] - Quote
Tolkaz Khamsi wrote:
What other game have you ever played in your life that didn't come with a tutorial level or instructions to tell you how to play it?
Most video games I've played. As a teenager I would rent games from game and video stores, or just buy them outright. Many didn't even have the case let alone the instruction manual and many back then didn't have an in game tutorial. You learned to play a game..by...GASP...playing it and getting stomped..
Even when I'd buy new games, I'd often not read the instructions until I was totally stuck , if at all. That made the game more fun.
So when i was introduced to EVE, i was right at home. I did the crappy 2007 toutorial stuff but did'nt learn much, I learned what i needed to learn from my frined who invited me (and his corp buddies) and from blowing up in lvl 1-2-3 missions A LOT.
Quote: Eve is a *game*, not a second job. I don't think a lot of players understand that. It's supposed to be *entertainment*. It's supposed to be *fun* -- and fun for new players as well as existing ones.
Ther eis mindless entertainment for the masses then there is 'niche' entertainment that does not appeal to most people. EVE is the latter, and it's survived this long because it's the latter.
Quote: The players who stick around in Eve tend to be self-starters and self-learners, but that still doesn't speak well of CCP that they've neglected such an essential part of the game. (And they do make semi-annual oaths to improve the NPE, so it's clear that they know it sucks too.)
They've neglected nothing, they've simply come to understand what people in the know understand about Tutorials: They tend to stifle player creativity and that's a BAD thing for a game about creativity..
In other words, EVE has probably succeeded not in spite of it's bad tutorials, but BECAUSE OF it's bad Tutorials.
Quote: I'm all for making PVP a bigger part of Eve, but in order to do that you need to train new players how to do it. A lot of the risk-averse behavior you see in Eve stems from the fact that players are too scared to lose their pretty ships. (And by no means only new players or hisec players.) Losing should hurt a bit, granted; that's your incentive to learn and get better. But frigates, to a new player, should be as disposable as a tissue -- use it, get it blowed up, throw it out, get another one. Harden them to losing and give them a quick thrill at winning. Don't make losing too painful or winning too rewarding at first. It's got to be fast, easy, and cheap.
Risk aversion isn't born from playing a video game, it's something a person has before they pick up their 1st video game. A big culprit is how lots of sci fi is "ship-centric', players who come seeking sci-fi can't grasp the concept of getting the Enterprise or Galactica blown up for kicks every 15 minutes.
Whether winning or losing is painful or not isn't and shouldn't be up to the game, it's up to the players. You completely miss the point of a player driven game.
Quote: Red vs Blue has the right idea, I think, but that thunderdome is too far out of a noob's reach. They do their best to include newer players, but those guys are in it for the PVP themselves; they don't want to babysit noobs as a rule.
Nonsense, RvB is uber noob friendly with meta-gun frigs on contract. I've been in RvB as well as referred 5 new players and ALL 5 are still playing, 2 are still in RvB after a year and have made alt accounts to do other things.
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Posted - 2014.08.28 16:34:00 -
[6] - Quote
Tolkaz Khamsi wrote:baltec1 wrote: No NPE will ever get you ready for pvp as there is no AI that can symulate a player.
Also you are combat effective 30 min i to EVE.
Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs.
You seem to think 'new players' should be able to come into the game on their own terms and win solo. This is not true in EVE, has never been true and should never be true.
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Posted - 2014.08.28 16:36:00 -
[7] - Quote
Just wanted to added this section from the article i linked, as it's spot on for this discussion:
http://www.psychologyofgames.com/2012/09/how-game-tutorials-can-strangle-player-creativity/
Quote: Eventually, though, I got into the groove and realized that for a game like FTL, part of the experience should be experimenting with new things, paying attention, and learning how to maximize your chances of survival on your own. ItGÇÖs not dissimilar to systems driven, sandbox games like Minecraft or Terraria in that way: they just dump you into a system and tell you that figuring it out is half the fun. (The other half is feeling superior to people who complain about it not being spoon fed to them.)
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Posted - 2014.08.28 16:42:00 -
[8] - Quote
Tolkaz Khamsi wrote:I've often thought that the NPE should do two things: have a "Fitting Your Ship 101" class with cutscenes and dialogue and whatnot, just to familiarize noobs with the basics of EVE ships. Powergrid, CPU, rigs, high-medium-low power slots, etc. Your instructor would be some hard-as-nails combat vet who would walk you through fitting out your first frigate in PVP fashion. Then you'd be released in a noob-only PVP arena where you'd mix it up with other noobs. If you got killed, you'd get a "here's why you died" report that listed some fitting/skill suggestions. I.e., "You might want to improve your gunnery and capacitor skills, pilot. You got capped out and didn't have enough range on your guns!"
Then, after you graduated from that level of PVP instruction, you'd have "EVE Fleet Mechanics 101" where you and other noobs would learn how to operate in fleets under an NPC FC against a rival noob fleet (or NPC fleet).
Just doing that would vastly increase the number of PVP-capable (and PVP-aspirant) players.
Click on the link i posted, read the article. What you are suggesting here (and what probably already happens in the game) is this:
Quote:What the researchers found was that relative to those in other conditions, children who were given instructions on how to make the toy squeak played with it for shorter amounts of time, did fewer unique actions with it, and discovered fewer of the toyGÇÖs other functions.
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Jenn aSide
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Posted - 2014.08.28 17:25:00 -
[9] - Quote
Crumplecorn wrote:Tolkaz Khamsi wrote:Yeah, shame on a new player for actually wanting to have fun in a game they paid for. Eesh. So if someone pays for a game they should have the dev-given right to hit the skill ceiling the moment they touch the controls?
+1
This is what other MMOs offer to some extent, and so people come here expecting that rather than being open to what EVE is.
The problem is their wrong expectations, not the game.
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Posted - 2014.08.28 17:28:00 -
[10] - Quote
Tolkaz Khamsi wrote:
Yeah, shame on a new player for actually wanting to have fun in a game they paid for. Eesh.
No, shame on them for not understanding what game they were paying for before paying for it. The words that come to mind are 'personal' and 'responsibility'.
It's like if someone pays a fee to join an indoor soccer league, then gets ticked completely off when they tell him the game involves lots of running, lots of kicking and not a lot of scoring lol.
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Posted - 2014.08.28 17:31:00 -
[11] - Quote
Harrison Tato wrote:baltec1 wrote:Tolkaz Khamsi wrote:baltec1 wrote: No NPE will ever get you ready for pvp as there is no AI that can symulate a player.
Also you are combat effective 30 min i to EVE.
Sure, if you don't mind being used as a scout, a bait ship or a cannon-fodder tackler in a fleet fight. I don't find that very fun, but whatevs. Why do you expect to be a pvp god right out the box? It took me the better part of 4 years to get to the point I am at now and that is just with one ship hull and I am still learning. You can't buy your way to competence in EVE and starting out as a fleet scout/tackle/adorable newbee is the single best way to learn. Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats.
I'm thinking of a phrase that starts 'work' and ends with 'ing as intended" 
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Posted - 2014.08.28 17:47:00 -
[12] - Quote
Remiel Pollard wrote:
It's not so much the entitlement of gamers that expect... no, demand, everything be handed to them right now without having to strive for the achievement and learn what they're doing, but the flippant arrogance behind that entitlement.
+1
In addition to the arrogance, for me it's the ignorance, because generally a lot of people don't actually know what they want or what is good for them. It's why so many people have all these 'great' game design ideas about how to improve EVE, but if CCP implemented them those things would probably be met with equal measures of "i'm not doing that" and "I'm quitting this game" lol.
It's also why in an industry filled with themeparks, all of the themepark gamers are in this sandbox game begging for it to become a themepark (that they would then leave because "it's just not the same game I fell in love with")  |

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Posted - 2014.08.28 17:52:00 -
[13] - Quote
Tolkaz Khamsi wrote:Remiel Pollard wrote:That's the bottom line. You pay to play the game, and access CCP's servers. You don't pay to be good at it. Boy, you must be a blast at parties. Repeat after me: this is a GAME. It's meant as ENTERTAINMENT. The amount of humorlessness and EVE IS SERIOUS BUSINESS in this thread is just...well, exactly what I've come to expect from a subset of Eve players over the years, actually. But hey, if you want to treat Eve as a second job that you don't even get paid to do, go right ahead. I'd prefer to have fun with Eve, and for other players to have fun with me, but that's just me.
For the right type of players (ie people who aren't you), it is entertainment. The entertainment of self discovery, of creativity, of ambition.
What you want is another game. EVE is what it is. You're jsut going to have to continue to not like it , though we appreciate your sub money and/or plex that is helping us keep this game afloat. |

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Posted - 2014.08.28 17:53:00 -
[14] - Quote
Jonah Gravenstein wrote:Harrison Tato wrote:Not exactly a recipe for attracting a lot of today's utes with the attention span of gnats. Good, some of them are like parasites, they infect a game with their instant gratification bullshit, devs cater to them, the game dies because it's become ridiculously easy and thus boring, they move onto the next game and repeat the process.
I've always said that carebearism is like a virus that always kills it's host (and thus itself).
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Posted - 2014.08.28 17:54:00 -
[15] - Quote
Harrison Tato wrote:
It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.
This is that always fake "I care about CCPs wallet" meme lol.
If the stockholders are that concerned, why did they let CCP make EVE instead of WoW? Did they not know EVE (and spaceships and sandbox games in general) is niche and there is only so much money to be hand in a non-mass appeal niche? |

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Posted - 2014.08.28 17:59:00 -
[16] - Quote
Harrison Tato wrote:Jenn aSide wrote:Harrison Tato wrote:
It's fine as long as you aren't a CCP stockholder. I understand the sentiment though.
This is that always fake "I care about CCPs wallet" meme lol. If the stockholders are that concerned, why did they let CCP make EVE instead of WoW? Did they not know EVE (and spaceships and sandbox games in general) is niche and there is only so much money to be hand in a non-mass appeal niche? See my point above lol.
lol is right.
You didn't make a point. You mention 'stockholders' as if it's relevant, then all you can say is lol when it's pointed out that that isn't very smart.
l
o
l
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Posted - 2014.08.28 18:02:00 -
[17] - Quote
Crumplecorn wrote:Tolkaz Khamsi wrote:Repeat after me: this is a GAME. It's meant as ENTERTAINMENT. You use the words game and entertainment in allcaps as a counter to the statement that you don't get to be good on day 1. This says nothing about games, entertainment, or the post you quoted, but it does say a lot about you. Pic related
The pic is ******* awesome. Damn if it doesn't make the exact right point lol.
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Posted - 2014.08.28 18:03:00 -
[18] - Quote
Harrison Tato wrote:Ramona McCandless wrote:Harrison Tato wrote:Remiel Pollard wrote: I would be if I went to parties.
Color me shocked! You are so cool the way you totally ignored Remiel's points and basically pointed and laughed at a throwaway statement. Go you. I know. I have a hard time dealing with my own awesomeness most of the time! I thought it summed up the attitudes of many of the people who play EvE but don't get to ride in the FunVee. \
Ah, the 'standard dodge'. We see it a lot around here.
Say something stupid, the play it off like you didn't say something stupid. It works well in both internet forums and politics.
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Posted - 2014.08.28 18:06:00 -
[19] - Quote
Ramona McCandless wrote:Jenn aSide wrote:Harrison Tato wrote:
I know. I have a hard time dealing with my own awesomeness most of the time! I thought it summed up the attitudes of many of the people who play EvE but don't get to ride in the FunVee.
\ Ah, the 'standard dodge'. We see it a lot around here. Say something stupid, the play it off like you didn't say something stupid. It works well in both internet forums and politics. We here at the Damien McCandless Institute of Behavioural Science call it "Salvosing"
LMAO
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Posted - 2014.08.28 18:12:00 -
[20] - Quote
Tolkaz Khamsi wrote:Ramona McCandless wrote:What's your point, sportsfan? One of them is that it's really easy to get a rise out of the SERIOUS BUSINESS players. As I have just proved. Another is that there's a large gap between "making the game fun for noobs" on one hand, and "ZOMG EVE IS TURNING INTO WOW" on the other. It's not a binary choice. This is an evergreen in Eve, though: the notion that making Eve more accessible to new players amounts to making it a themepark or "dumbing it down". I generally chalk it up to bittervet syndrome -- that since you had to grind up the hard way, new players should have to as well. That attitude makes no sense to me, but then I'm a player who gets a kick out of helping noobs out rather than ganking their T1 frigs at stargates.
I will never get how some people find a why to think themselves all superior because they don't shoot people in a video game that allows shooting.
As far as making the game more accessible. CCP did that.
Revamping Tutorials, getting rid of learning skills, makig ships and weapons easier to train for. SAFTIES. Crime watch. improved CONCORD response times. Teircide that makes tech1 and faction ships and gear useful. Making the exploration system 'user friendly'. Making faction warfare as 'a lower barrier step into PVP' as they put it when they made it, more EHP for non-combat ships etc etc etc.
End result? EVE's year after year growth stopped or at least slowed down. Like I said, you people really think yo know what you want or what's best for noobs, but what you end up with is a game neither noobs nor vets want to play.
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Posted - 2014.08.28 18:17:00 -
[21] - Quote
Harrison Tato wrote:Ramona McCandless wrote:Harrison Tato wrote: It is refreshing to see that some people understand that a belief that is contradictory to their own can still be valid!
So when I say "I disagree, but Ill not tell you why", you are going to accept that as a valid position? In this game? Sure because internet spaceships are a game. Not serious business!
Translation: i can shiptoast all day, it's just a game.
That means that no one need listen to what you have to say. We already know that but thanks for confirming.
Oh and "lol".
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Posted - 2014.08.28 18:20:00 -
[22] - Quote
Crumplecorn wrote:
All you are saying is the game doesn't meet your definition of fun, which you have demonstrated is instant gratification nonsense.
I find that the more a person talks about noobs, the more they are actually trying to hide their selfish game desires behind false altruism.
In other words, like real world politicians, they are hiding their personal wants behind a thin film of "think of the children!!!!!". |

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Posted - 2014.08.28 18:23:00 -
[23] - Quote
Harrison Tato wrote:
I just warped right on top of the same guy with a two month old character ratting in a destroyer in a .4 system for the third day in a row. Today I blew him up, sent him the isk to buy a new ship, emailed and chatted in local that he shouldn't do what he does, and still feel bad about it. He sent me a thank you note in Russian. He then brought out an Oracle and I couldn't shoot him because it would be like clubbing a baby seal.
What exactly made you feel bad about shooting someone who consented to be shot (by DLing EVE Online, by unlocking in EVE online and by going to low sec, a trifecta of "please shoot me").
I don't imagine you play sports then, as every time you score you'd end up on tears and popping a Xanax.
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Posted - 2014.08.28 18:53:00 -
[24] - Quote
Tolkaz Khamsi wrote:Crumplecorn wrote:Tolkaz Khamsi wrote:And the bittervets always complain about every step because they had to do it the hard way and it builds character or something. I've literally never seen this. Are you kidding? It happens every time they buff a non-combat ship. You should have heard the howling when the mining-barge changes were announced. The tooth-grinding from epeener's could be heard from miles off. Or when the Venture was introduced, the attitude was, "Hey, *I* had to mine in a crappy frigate; why are you ruining the game just for these noobs?" You don't have to take my word for it; just go back to the forums. It happens with every expansion. It happened particularly so in the Retribution expansion, when the security changes got hated on extra-hard by the bittervet contingent. Again, check the forums if you think I'm exaggerating.
You misunderstand what veterans are saying. It's not "I had to do this so you should too".
It's "I learned valuable lessons form having to do this, this is why you should too, if they just hand it to you you won't appreciate it". I see you didn't read the link I posted. Teaching people what to do limits what they CAN do where as learning it for themselves tends to lead to them not only learning more, but also creating more.
That's why sooooo many real life movers and shakers are people who didn't finish high school/college or even have a formal education in the field from which they got rich while at the same time a bunch of broke people have advanced degrees.
The the noobs sink or swim and those that swim will enrich the game. Trying to foolishly help them along with game mechanics because you feel sorry for them will not only not work, it will hasten their departure because they will more than likely get stuck into the niche they were trained into. |

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Posted - 2014.08.29 04:55:00 -
[25] - Quote
Harrison Tato wrote:
Yeah I played football and baseball in High School but I never tackled a five year old on the sidelines who was eating an ice cream cone and reading a picture book which is much like killing a two month old player's destroyer when they doesn't understand that people can kill him while he is enjoying the PVE experience of belt ratting.
The five year old isn't in the game. The running back trying to get past you is. There is no spectator mode in EVE, everyone you can see in space or in local chat is a PLAYER.
Whether you choose to shoot or not is immaterial, has nothing to do with me. It's just the idea of shooting someone who is playing a video game that has guns in it and feeling bad about it is crazy to me. |

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Posted - 2014.08.29 05:03:00 -
[26] - Quote
Harrison Tato wrote:Jonah Gravenstein wrote:Harrison Tato wrote:Yeah I played football and baseball in High School but I never tackled a five year old on the sidelines who was eating an ice cream cone and reading a picture book which is much like killing a two month old player's destroyer when they doesn't understand that people can kill him while he is enjoying the PVE experience of belt ratting. Except the five year old on the sidelines isn't playing football* or baseball, and tackling spectators is against the rules; whereas a player who has logged in and undocked is playing the game, and killing him isn't against the rules. The sooner a newbie is aware that they can get blown up at any time when in space the better, both in terms of the cost of getting blown up in a Destroyer vs something much pricier and them learning about the nature of the game they're playing. *American Football I presume? Not the game played by the rest of the world. Yep American (do they tackle in soccer?). Just because something is legal doesn't make it right. I doubt there is a rule against tackling spectators in American Football, it is just implied!
What does right or wrong have to do with a video game? As long as it's within the rules there is no right or wrong.
As long as I've been playing online games (starting with mechwarrior 3) i've encountered such 'bleeding heart' e-honor players and I will never, EVER understand the mentality or how they like to look down on others who are just playing within the rules. Who would you choose to play a shooting game if you're gonna feel bad about shooting people.
What you do makes as much sense as being a member of PETA while also choosing to play Deer Hunter. |

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Posted - 2014.08.29 13:23:00 -
[27] - Quote
Harrison Tato wrote:
Why do you think I am looking down on you? Don't be so sensitive.
Who said anything about me? I said "others" as in "in general". Funny how you say "don't be so sensitive" given the very next sentence you write:
Quote: I feel bad about shooting people with no chance of winning. I have no problems shooting people who have a fighting chance. Thanks again for reading my mind lol.
This is why the term "bleeding heart" applies. Statistically speaking, the guy in the space ship is probably a late 20s/early 30s male who made the adult decision to download and install a harsh spaceship MMO. If he needs your sympathy, then he has WAY more problems than the loss of an imaginary space-destroyer......
To each his own, I just think it's silly to feel bad about playing a video game within that game's rules.
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Posted - 2014.08.29 13:33:00 -
[28] - Quote
Kaarous Aldurald wrote:
Whether someone has a fighting chance or not is up to them.
I just wanted to highlight this because this is illustrates a key point in the philosophical divide that is always apparent on these forums. It's more than "good" vs "evil" or the haves vs the have nots or the creative vs the lazy.
It's "who is responsible here".
The people I tend to agree with here (who are also the people who fit well into the game AND gain more enjoyment from the game) are people who have a deep sense of personal responsibility regarding the game play experience. They know it's on them to make things right for the most part. That's why you don't see them screeching at CCP over every imagined slight.
Then there are those 'other people', the ones who think that the world (including CCP) owes them something (above 15 bux worth of game world access), the ones who feel like CCP should somehow protect them from other people despite the fact that it was CCP who built this intentionally free universe to begin with. They are ALWAYS UNHAPPY about something, don't enjoy the game as much because "it's not as good as it could be" and have this tendency to call people (who actually enjoy the game product they decided to pay for) 'fanbois' because they aren't raging insanely at CCP like they are.
The funny thing is that 2nd group considers themselves 'the good guys' lol. |

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Posted - 2014.09.04 12:13:00 -
[29] - Quote
Grog Aftermath wrote: PvP is expensive in general, if it wasn't then many of you wouldn't need alt accounts just so that you could raise the funds to be able to afford to PvP. Which we hear people saying on this form many times over the years.
Alt accounts aren't about expense, they are about convenience . When I had just the one account I had to jump or death clone back to my alliance's space to make isk when nothing was going on, and sure as **** as soon as I did, something would start going on lol. That's where this character was born and I eventually sold my actual 1st character and just made another character for pvp.
Alts usually don't bring in any extra isk that you'd not get otherwise except for those people who do the isboxer thing, they just make the game a lot less tedious.
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Jenn aSide
Smokin Aces.
8037
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Posted - 2014.09.04 14:40:00 -
[30] - Quote
Since this thread is still going on and most people can't be arsed to reat 14 page I'll restate: pvp" is cheaper now than at any point in EVE's history AND it's easier to make isk and faster to skill up to things that can make isk that at any point. That's the bottom line. |
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Jenn aSide
Smokin Aces.
8038
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Posted - 2014.09.04 14:57:00 -
[31] - Quote
BrundleMeth wrote:Jenn aSide wrote:This is the problem with CCP making things easier for people. new people will come in, not having the context of the past, think things are 'too hard' and keep begging CCP to make things easier still. It's a lot like that in real life too. I grew up with one crummy TV in the house. Now kids are in houses with 5 TV's, Gaming consoles, computers, cell phones, etc. And they still whine...
I've linked this before, but it never stops being true lol.
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